“My sons! [sighs] My sons, if you are to become true ninja, you must work harder. Your path in life will not be an easy one. The outside world will not be a friendly place for you…” – Master Splinter
The wonderful magic of Mutagenic Ooze is the gift that keeps on giving. Prepare to slip on your half-shell, grab your ninja weapon of choice and head out into the streets to battle the Foot in Teenage Mutant Ninja Turtles: Shadows of the Past! Cowabungaaaaaaa! Oh, and don’t forget to order the pizza. It is game night after all!
From the Website: Teenage Mutant Ninja Turtles: Shadows of the Past is a miniatures combat, scenario-driven campaign game that features story content from the IDW TMNT comic. Taking the role of their favorite Turtle or the ultimate villain Shredder, players battle their way through a series of 60-90 minute missions in which they develop their characters’ strengths, fighting styles, and equipment along the way to create a lasting story arc. Fan-favorite characters like Casey Jones and Alopex appear throughout the missions as the Turtles call on their closest allies for help in battling their deadliest foes. Designed by premiere game designer, Kevin Wilson (Descent, Arkham Horror) and featuring more than 40 sculpted miniatures, 12 unique maps and over 100 cards featuring all-new original artwork, Teenage Mutant Ninja Turtles: Shadows of the Past is the definitive gaming experience.
From RTHG Staff (Brandon): We have “The Works” version of this game and the pizza box package alone is worth it for die hard Turtles fans. I honestly had no idea what to expect as I missed the kickstarter for this one though, as I mentioned above, being a Turtles fan I was ready to play once I saw it hit the table.
I have always gravitated toward Leonardo. Mike was just too much of a doofus to me, Don was way to smart for me to even try, and Raph was too much of brooding butthead. I sat down to Mike (ugh) however lucky for me RTHG Jo was gracious enough to trade characters with me (the cards were already placed when I arrived, but now I had Leo!) and then in turn she traded with RTHG Chip for Donatello who ended up with Mike.
Each of the turtles have their own schtick (Leader-Leo, Smart-Don, Nimble-Mike, Loner-Raph) and based on your rolls of 3 specific-to-Turtle dice for Leo, Mike and Don (6 dice for Raph who can’t use dice from the other three) you can share one die with the player to the left or right of you with the third only being usable by your Turtle. Each die face contributes to a ranged, melee, move or defense action through which you put the hurt on the Foot. The game is played out cooperatively through scenarios on boards that resemble the streets you see in the various forms of the IP. One person will play as the Foot with the remaining as our intrepid heroes.
We had a very good time with this one and came to the conclusion after our game that where you place your Turtles does really matter based on the scenario goals, especially if you have a cagey player controlling the Foot. Seating order seems to play a role too as there were a few times I as Leo could have benefited from Mike’s move granting die faces (I had Don and Raph on either side of me). The sharing of one individual die per player with the players next to you helps mitigate dice randomness some and allows for forming a small bit of strategy based on player abilities and special moves.
Get this game, order a pizza, watch your favorite Turtles movie or TV episode and then play a couple of scenarios of this game. Game night win!